

A more-involved find Lloyd quest - new character: Nikki.It is possible when falling down into the Ghost Farm caves or being expelled from the Modoc toilet to break a limb (party members are also affected).Killing all the miners prevents getting a good ending for Redding.Support beams in the mines are now destructible.It is possible to cure Fannie of her Jet addiction, but also to make her OD on it.Unlocked voice dialogue for Sulik regarding his sister (won't notice until Primitive Tribe area).Extended dialogue for Maida Buckner – before neither she nor her mother would give you info about the town (would send you in a wild goose chase – ask Mom, ask daughter, ask mom, etc.).Extended cattle rustling quest in Klamath.BOS base fully explorable after joining them.New quest: Find a way to get the orphans off the streets.An extended gang war quest – involves going to the party Tyler is at.Learn more about the whereabouts of Sulik's sister.New character: Petey – a druggie who lives in the alley.Ability to plant new seeds obtained from the EPA.Stealing from the Elder's chest, Hakunin's chest, or Aunt Morlis' vase will result in a karma drop.Myron is no longer needed to obtain the Solar Scorcher.

Unlocked voice dialogue for Myron regarding the location of the EPA.Cult of Personality and Karma Beacon perks now fully implemented.Each karma level now displays its own unique icon, as originally intended.Karmic titles not implemented in the original game 5 encounters with Kaga, the previous Chosen One.Ian from the original Fallout (Vault City).The barking man – connected to the EPA (New Reno).Three Card Monte and his bodyguard Rico (New Reno).Ranger Safe Houses (mentioned in New Reno and Klamath – Rangers' map).Ĭharacters not implemented in the original game.Enclave Vertibird Landing Pad (should be present).Hubologist Stash (mentioned in Hubologists computer files).Den Residential Area with Orphanage quest.Village outside Vault City – new characters involved as well as several others modified to fit the quest.


Locations not implemented in the original game This expansion attempted to stay true to what made Fallout great and thus the new content was going to be a reality of what the original developers wanted. The purpose of this project was to add back into Fallout 2 all the missing content (locations, NPCs, items, etc.), that were pulled or left unfinished in the original game, as well as fix some bugs where possible.
